Hi,
Here's an effort at baking illumination and patterns into a mesh.
The object is a mesh modeled in Sculptris, converted to the POV-Ray mesh2 format
with the program, PoseRay.
Two images were baked. One, a proximity pattern using "NestProx." The second, a
texture influenced by said proximity pattern, with lighting.
Each baked image was passed over a seam reduction filter. Both the proximity
pattern include and the seam reduction scene files have been placed into
P.T.Scene-Files.
Happy 'tracing!
-Sam
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