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I forget to request a thing. I rendered the example scene from Rune with your
settings and yielded an error due to an unknown identifier #IND. Was this your
problem?
This stands for an overflow in a float value (infinity). If POV (or Visual C++
which is used to programm POV, I cannot judge at the moment which of the both
caused that error) gets a value to high to represent in a float it will produce
such an output in a text file. Since Rune's particle system writes its output to
file and included it the next round (round means not frame, he has several
"rounds" during one frame), it reads this representation of infinity and POV
cannot interpret it. The first remedy to your problem seems to be: Don't go for
a hurricane which blows a hole in the entire earth. Try a value lower then 6 for
particle_drag. I yielded this error at a value near 6.25 with Runes smoke-scene.
And to your convenience: I have not found a contradiction to your settings in
the manuals of Rune.
Regards,
Michael
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