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Hi,
thanks for the answer.
Christian Froeschlin <chr### [at] chrfr de> wrote:
>
> I think in your case you should only use scattering media.
> The strong emission basically means the dense areas emit light
> while the non-dense areas are transparent (note that you need
> a light source then, which you might not have now).
I also tried to use only scattering, and no emission at all,
however the results were even less satisfactory. It may however
be that the parameters I tried were not optimal.
> I'd recommend to make the density file and full scene
> available for download, so it will be easier for people to
> play with the settings and compare it to your render.
True. You can access the scene file here:
http://132.187.25.13/home/bene/substack.pov
and the required df3 file here:
http://132.187.25.13/home/bene/substack.resampled.df3
Best,
Bene
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