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> "waggy" <hon### [at] handbasket org> wrote:
>
> > Although this is true for an arbitrary mesh, when rendering a function...
>
> Although I understand the advantages of functions vs. mesh data, I want to keep
> the conversation focused on mesh definitions; it's the more general scenario,
> and I want to see that POV-Ray can do in this respect.
Ah, but surface texture definitions apply regardless of the type of object. The
texture I posted should look pretty much the same on a mesh. (The only issues I
can think of being how well it hides or accentuates discretization artifacts,
and that it will be applied to one surface rather than two so a transparency
adjustment may be in order.)
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