Stephen <mcavoys_at@aoldotcom> wrote:
> I've never been able to get pov2mesh to work satisfactorily. But when I
> did a quick test of the first object in the first file it looked okay. I
> will to do proper test tomorrow. In the past I replaced the (clipped_by)
> plane with a box in the difference. It seemed to work okay in my test.
>
> 2nd thought. Did you evaluate all objects? Commands > Evaluate all scene
> objects.
Yes, you are right: evaluation fixes the mess. But I can't save, because the
unregistered version has a limitation of max. 10 objects per file.
Pov2mesh for me throws a parsing #include error: unexpected end of file
I have all the needed .inc files and the texture file in the pov2mesh directory.
Maybe I'm overlooking something with the includes and where they need to be?
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