POV-Ray : Newsgroups : povray.newusers : Dymaxion projection .povs to meshes conversion : Re: Dymaxion projection .povs to meshes conversion Server Time
30 Jun 2024 15:09:40 EDT (-0400)
  Re: Dymaxion projection .povs to meshes conversion  
From: Beluga
Date: 30 Oct 2011 15:25:01
Message: <web.4eada39824305ccf34ad806d0@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> On 30/10/2011 1:44 PM, Beluga wrote:
> > With Bishop3D, I commented out stuff in the includes that
> > were causing errors (like quadric), but the final error was in the actual .povs:
> > clipped_by.
> >
> > Any suggestions?
>
> With Bishop3D I comment out the things that B3D does not support as
> well. Then use a difference and comment out the clipped_by (and the
> closing brace)
>
> #declare Facet = object {
>    sphere { <-0.000000,0,-0.000000>, 5.004698 }
>    clipped_by {
>      plane { <0,0,-1>, 0 }
>      object {
>        plane { <0,0,-1>, 0 }
>        rotate x*-108
>        rotate z*-31.75
>        }
>      object {
>        plane { <0,0,-1>, 0 }
>        rotate x*108
>        rotate z*31.75
>        }
>      }
>    }
>
> Becomes:
>
> #declare Facet = difference {
>    sphere { <-0.000000,0,-0.000000>, 5.004698 }
> //  clipped_by {
>      plane { <0,0,-1>, 0 }
>      object {
>        plane { <0,0,-1>, 0 }
>        rotate x*-108
>        rotate z*-31.75
>        }
>      object {
>        plane { <0,0,-1>, 0 }
>        rotate x*108
>        rotate z*31.75
>        }
> //    }
>    }
>
>
>
>
> --
> Regards
>      Stephen

Thanks for the advice, although Bishop3D's interpretation of the mesh is quite..
imploded: http://imgur.com/f0cpY
3DWin and pov2mesh remain unable to do anything.


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