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Stephen <mcavoys_at@aoldotcom> wrote:
> On 30/10/2011 1:44 PM, Beluga wrote:
> > With Bishop3D, I commented out stuff in the includes that
> > were causing errors (like quadric), but the final error was in the actual .povs:
> > clipped_by.
> >
> > Any suggestions?
>
> With Bishop3D I comment out the things that B3D does not support as
> well. Then use a difference and comment out the clipped_by (and the
> closing brace)
>
> #declare Facet = object {
> sphere { <-0.000000,0,-0.000000>, 5.004698 }
> clipped_by {
> plane { <0,0,-1>, 0 }
> object {
> plane { <0,0,-1>, 0 }
> rotate x*-108
> rotate z*-31.75
> }
> object {
> plane { <0,0,-1>, 0 }
> rotate x*108
> rotate z*31.75
> }
> }
> }
>
> Becomes:
>
> #declare Facet = difference {
> sphere { <-0.000000,0,-0.000000>, 5.004698 }
> // clipped_by {
> plane { <0,0,-1>, 0 }
> object {
> plane { <0,0,-1>, 0 }
> rotate x*-108
> rotate z*-31.75
> }
> object {
> plane { <0,0,-1>, 0 }
> rotate x*108
> rotate z*31.75
> }
> // }
> }
>
>
>
>
> --
> Regards
> Stephen
Thanks for the advice, although Bishop3D's interpretation of the mesh is quite..
imploded: http://imgur.com/f0cpY
3DWin and pov2mesh remain unable to do anything.
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