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"[GDS|Entropy]" <nomail@nomail> wrote:
> "Samuel Benge" <stb### [at] hotmailcom> wrote:
>
> Hows it going Sam? :)
Oh, pretty good. Got the 2D CA program just about completed, though I haven't
worked on it for a couple of weeks. It's approximately 98.5% finished, however
it's severely lacking a proper GUI. I should probably post it somewhere, since
it's a very useful app.
> Remind me to send you the code for the N-state N-dimensional CA [still not 100%
> done with it, work keepin me busy]...you will need MS XNA framework to run it >
though for the 3D window.
Sounds cool.
> > It's turning out to be an interesting study, especially that third image. Could
> > we get a closeup on that?
>
> Thanks, and yes. This is the full image. I'm not entirely satisfied with the >
superquads for lights, or the texture
on large grey bendy bit.
Hmm, very neat. What will it be used for? Or are you just following an idea?
> > You can transform vectors. Here's the way:
>
> >> snippage
>
> A-ha! Thanks man! I'll have to give those a shot.
No problem.
> Having difficulty getting include files to talk to eachother, so Vector.inc and
> Array.inc are merged curently [names are close to standard inc files because > they
extend their namesakes].
What do you mean? Usually when you include all the correct files everything
meshes smoothly.
> > That's what POV-Ray is good for: everything ranging from artistic works to > >
scientific visualization :)
>
> Thats why pov kicks so much arse. :)
> I do wish SDL was strongly typed though. Oh well. I'll live.
Yeah, me too. But it's still a fun language. Some OOP functionality would be
nice :/
~Sam
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