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Thanks a lot...
Arun.
Le_Forgeron <lef### [at] free fr> wrote:
> Le 07/10/2011 08:19, Arun Kumar a écrit
> > Thanks for the clarification...
> >
> > I have some more doubts. I created a checker board with stick and a lens. I need
> > to view the stick through the lens. But the lens which i created is in
> > horizontal position. I need to rotate it vertically so that the stick can be
> > viewed through the lens. I tried changing the attributes of ROTATE and TRANSLATE
> > but i couldn't get the exact image which am looking for. Please help me with
> > this issue.
>
> I kept the board without rotation, and moved that rotation on the camera.
> I removed the union (no purpose)
> Adjusted max_trace_level
>
> Beware, the lense currently has 2 layered textures/pigments (and the
> interior... the colour of the material might be too clear to view the
> lense per itself.
>
> #version 3.7;
> #include "colors.inc"
> #include "glass.inc"
> #declare Photons=on;
> #declare Overview=on;
>
> global_settings { assumed_gamma 1.0
>
> // 20 is for overview=on
> // 3 when off
> max_trace_level 55
> #if (Photons)
> photons { spacing 0.02 }
> #end
> }
>
> #if (Overview)
> camera {
> //perspective
> location <1, 2, -10>
> look_at <0, 2, 0>
> right x*1.33
> rotate y*65
> }
> #else
> camera {
> //perspective
> location <1, 2, -10>
> look_at <0, 2, 0>
> right x*1.33
> }
> #end
>
> light_source { <0,15,0> color rgb <1,1,1> }
>
> #declare Glass_material = // Glass material
> material {
> texture {
> pigment {rgbt 1}
> finish {
> ambient 0.0
> diffuse 0.05
> specular 0.6
> roughness 0.005
> }
> }
> interior {
> ior 1.5
> fade_power 1001
> fade_distance 0.9
> fade_color <0.5,0.8,0.6>
> }
> }
>
>
>
> // floor
> box { <-4,0,-4>,<4,0,4> pigment { checker color Black, color
> White} }
> // pole
> cylinder { <0,0,0>,<0,3.5,0>, 0.1 pigment { color MediumSpringGreen } }
>
> // lens
> intersection
> {
> sphere { <0, 5.5, 0>, 6 }
> sphere { <0, -5.5, 0>, 6 }
>
> rotate 90*x
> translate y*2-3*z
>
> // Beware, layered textures ahead...
> pigment { color rgbt <0.2, 0.41176, 0.43922, 0.8> }
> interior { ior 1.5 }
>
> material { Glass_material }
>
> photons { target collect off }
> }
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