POV-Ray : Newsgroups : povray.binaries.images : Saving PovRay objects as geometry : Re: Saving PovRay objects as geometry Server Time
2 Nov 2024 02:16:25 EDT (-0400)
  Re: Saving PovRay objects as geometry  
From: [GDS|Entropy]
Date: 16 Oct 2011 15:10:00
Message: <web.4e9b2b37dc71d3eccc7740060@news.povray.org>
Oh dude....very cool!

There are some projects I partially abandoned due to lack of export-import
ability, and further lack of time to try to do it myself [specifically I needed
to be able to parse blobs into meshes].

What kind of times and file sizes are you getting? How high can you get the
resolution?

Does your macro support face subdivision?

I graciously welcome and eagerly await your first post of the .inc file!

Ian

"H. Karsten" <h-karsten()web.de> wrote:
> Hi people,
> I've just started to write a PovRay -.inc file that saves any object, defined in
> PovRay as a mesh -.raw file.
>
> It can save almost everything, include .d3f files (when being used in an
> iso-surface), blobs, meshes, whatever. And can be used in any PovRay or
> PovPatch, supporting the trace() function.
>
> The raw-formate does not have any mesh-optimisation needed. That means, you can
> free chose the resolution, without heaving special high memory installed. It's
> only a matter of time, running the macro.
>
> The only thing (for sure) it can not store "fake-deformations", like coming from
> normal maps on surfaces, or deformed lenses in the camera.
>
> It is still extreme slow, but has very good potential to become optimised.
>
> Here is a simple sphere, having 40 tracking-points in each dimension.
>
> I hope I can release the first version after the weekend :)
>
> Best rgds,
> Holger


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