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Alain <aze### [at] qwerty org> wrote:
> As you probably don't need the indexing variables outside the
> initialisation, and you surely don't need to keep the final values, you
> can use #local.
> That way, the variables will not exist once the loops are terminated.
This is true of macros and include files. It does not apply to loops.
Try this scene file:
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#declare MyArray = array[5][10];
#local I = 0;
#while (I < 5)
#local J = 0;
#while (J < 10)
#declare MyArray[I][J] = 0;
#local J = J + 1;
#end
#local I = I + 1;
#end
text
{ ttf "cyrvetic.ttf" str(I,0,1) 0.001, 0
translate <-1, 0.2, 2>
pigment { rgb 1 }
finish { ambient 1 }
}
text
{ ttf "cyrvetic.ttf" str(J,0,1) 0.001, 0
translate <-1, -0.8, 2>
pigment { rgb 1 }
finish { ambient 1 }
}
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The identifiers I and J can be referenced even after the loops are closed. J
can be referenced even though it's declared only inside the I loop.
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