POV-Ray : Newsgroups : povray.newusers : Single lens show side view : Re: Single lens show side view Server Time
30 Jun 2024 03:54:15 EDT (-0400)
  Re: Single lens show side view  
From: Arun Kumar
Date: 7 Oct 2011 02:20:01
Message: <web.4e8e99da66b8b2e851a4331b0@news.povray.org>
Thanks for the clarification...

I have some more doubts. I created a checker board with stick and a lens. I need
to view the stick through the lens. But the lens which i created is in
horizontal position. I need to rotate it vertically so that the stick can be
viewed through the lens. I tried changing the attributes of ROTATE and TRANSLATE
but i couldn't get the exact image which am looking for. Please help me with
this issue.

Here is my code..


#include "colors.inc"
#include "glass.inc"
#declare Photons=on;

  global_settings {
  assumed_gamma 1.0

  max_trace_level 5
  #if (Photons)
    photons {
      spacing 0.02
    }

  #end
}

camera {
  //perspective
  location  <1, 2, -10>
  look_at   <0, 2,  0>
  right     x*1.33
  }

   light_source
        { <0,15,0>
           color rgb <1,1,1>
        }

#declare Glass_material =    // Glass material
material {
  texture {
    pigment {rgbt 1}
    finish {
      ambient 0.0
      diffuse 0.05
      specular 0.6
      roughness 0.005
    }
  }
  interior {
    ior 1.5
    fade_power 1001
    fade_distance 0.9
    fade_color <0.5,0.8,0.6>
  }
}



// CSG union, add all of shapes 1...N

union
     {
     box      { <-4,0,-4>,<4,0,4>    pigment { checker color Black, color White}
rotate -y*35}
     cylinder { <0,0,0>,<0,3.5,0>, 0.1   pigment { color MediumSpringGreen } }

     intersection
        {
     sphere {
      <0, 5.5, 0>, 6
      scale 1
      rotate <0, 0, 0>
      translate <0, 0, 0>

   }

   sphere {
      <0, -5.5, 0>, 6
      scale 1
      rotate <0, 0, 0>
      translate <0, 0, 0>
   }
   translate y*3

   pigment {
      color rgbt <0.2, 0.41176, 0.43922, 0.8>
   }

   interior {
      ior 1.5
   }
   material { Glass_material }

   photons {
      target
      collect off
   }
     }

      }


Thanks,
Arun


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