> Looks ok to me so far; what texture are you using (or trying to use) for
> the floor?
// Floor:
object {
plane { y, floor_height hollow }
pigment { rgb <0,0,0> }
finish {
ambient 0.
diffuse 1
brilliance 5
metallic
specular 0.80
roughness 1/100
reflection 0.9
}
}
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