POV-Ray : Newsgroups : povray.newusers : How to model "connecting dirt"? : Re: How to model "connecting dirt"? Server Time
30 Jun 2024 04:14:54 EDT (-0400)
  Re: How to model "connecting dirt"?  
From: Tommy377
Date: 1 Oct 2011 04:45:00
Message: <web.4e86d2afa14e3a7eed0bce00@news.povray.org>
Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> On 30-9-2011 11:17, Jaime Vives Piqueres wrote:
> >
> > After zooming in on the picture, I guess the whole ground is just one
> > heightfield, including the step and the interior ground, which were
> > textured differently by using a gradient y pattern, as you said.
> >
> > Anyhow, what Tommy wanted could be achieved in a similar way, by
> > painting/rendering a heightfield which takes into account the objects
> > that will be placed over it. Not easy nor simple, but feasible...
> >
>
> Height_field of course! You are right; I forgot that. It explains the
> crude, but effective (here), transition between the step and the dirt.
>
> Your technique would work very well I guess, with an intermediate
> orthographic overhead render for localising the exact position of the
> objects needing dirt accumulation, then painting the dirt height_field
> image from that. Interesting idea: something I should try... Thanks Jaime!
>
> Thomas

Hi, thanks for replying. I just would like to check if I do understand what
you're talking about:
It's about an algorithm that "sweeps" the heightfield into the shape of an
object placed over it, by making its slope staller and staller the more close
the heightfield gets to that object, right?


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