POV-Ray : Newsgroups : povray.advanced-users : Invisible Photon Mapping : Re: Invisible Photon Mapping Server Time
26 Jun 2024 06:45:12 EDT (-0400)
  Re: Invisible Photon Mapping  
From: Quartz
Date: 3 Sep 2011 21:10:00
Message: <web.4e62cef3c559cf212b8e18870@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:
> There was also the isue of using reflection with a value larger than 1.

That was an intentional exaggeration for illustrative purposes.

> Using parallel allow you to place the light_source representing a very
> far light much closer.

I understand what you are saying, and often I have used parallel light sources.
In this case, call it a personal preference, since I am not using values that
high. Maybe later I will consider changing it.

> If you set ambient_lights 0 in a radiosity scene, you can't use high
> ambient finish as a source of illumination.

I don't need to in this scene. Maybe I will change my habit for my next scene,
but it doesn't matter now.

> assumed_gamma 1 use a linear scale allowing correct colour evaluations.

I am interested in being further educated on this point, but I don't have the
time right now unless it is pertinent to my question. Sorry.

> It's not about an exiting thing, but more about starting with a current
> version and not having to un-learn things that are no longer relevent.

That's what makes it exciting. But until I hear otherwise, I still see it as
unnecessary at the moment.


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