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Alain <aze### [at] qwerty org> wrote:
> There was also the isue of using reflection with a value larger than 1.
That was an intentional exaggeration for illustrative purposes.
> Using parallel allow you to place the light_source representing a very
> far light much closer.
I understand what you are saying, and often I have used parallel light sources.
In this case, call it a personal preference, since I am not using values that
high. Maybe later I will consider changing it.
> If you set ambient_lights 0 in a radiosity scene, you can't use high
> ambient finish as a source of illumination.
I don't need to in this scene. Maybe I will change my habit for my next scene,
but it doesn't matter now.
> assumed_gamma 1 use a linear scale allowing correct colour evaluations.
I am interested in being further educated on this point, but I don't have the
time right now unless it is pertinent to my question. Sorry.
> It's not about an exiting thing, but more about starting with a current
> version and not having to un-learn things that are no longer relevent.
That's what makes it exciting. But until I hear otherwise, I still see it as
unnecessary at the moment.
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