POV-Ray : Newsgroups : povray.newusers : Melting Simulation : Melting Simulation Server Time
30 Jun 2024 03:56:07 EDT (-0400)
  Melting Simulation  
From: pH
Date: 18 Aug 2011 17:05:01
Message: <web.4e4d7da4d0f0abce2fab58380@news.povray.org>
Hi,

I am trying to simulate melting of ice. I wrote a c++ code to generate frames
for the animation. The cube is a set of particles initially in a solid state and
later melt and become liquid and fall off.

To render this, I used super epsilloid to represent each solid particle as a
small cube. The 'merge'd set of cubes make the whole cube. Liquid particles
become small spheres and form blobs with other nearby spheres. This is the video
link. (http://www.youtube.com/watch?v=fMul9JbGBiw) There are various problems I
am trying to fix.

1) The still solid part of the cube has sharp ridges. I am not able to figure
what to do to avoid that. Maybe Isosurface. If someone could suggest how to make
that look better it would be great.

2) The particles I think are too heavy for surface tension effects. But
disturbing the particle mass changes the rate of temp change drastically. So if
you could suggest what to use there it would be great as well.

Any inputs would be helpful to me.

Thanks,
pH


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