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> Assuming you start with a dry mesh with a texture list of 10 textures,
> and you have 20 degrees of wetness (per dry texture),
> the dry-mesh with 10 textures would transform into a dry-and-wet-mesh
> with 200 textures.
>
> On the specification of the face_indices, your program would simply put
> the right texture index according to the original mesh and the wetness.
Thanks,
Mesh2 worked perfectly.
Saket
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