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Le_Forgeron <lef### [at] free fr> wrote:
> I would cheat further: using the object pattern, assuming you have the
> collection of wet spots (as particle, they might be promoted to sphere)
> in a union, it's a simple matter of providing a wet and a dry look for
> each object.
This is a brilliant idea. Then, there is a question. Does the *object pattern*
support for smooth edge between wet and dry area?
Thanks.
--
Kiwon Um
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