POV-Ray : Newsgroups : povray.general : rendering partially wet material : Re: rendering partially wet material Server Time
29 Jul 2024 12:15:33 EDT (-0400)
  Re: rendering partially wet material  
From: kiwon
Date: 7 Aug 2011 22:05:00
Message: <web.4e3f4397a119247b4c0a951f0@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> kiwon wrote:
>
> > This paper says that they used POV-Ray for rendering, but not so much in detail.
> > How can I use POV-Ray to render these kinds of materials? Would you please give
> > me some idea or tip? :)
>
> The paper seems to be mostly about simulating the behavior of the
> fluid, so I think they get some complex water geometry out which they
> can then render as water in addition to the object (also the object
> mesh is probably deformed by their algorithm as it soaks).

The simulation is not matter for me, because it's my major research area. I'm
quite familiar to computational fluid dynamics and fluid simulation in computer
graphics field.

> It may be quite difficult to get decent results. Some things you
> can do is make those parts of the object that are wet darker and
> with more reflection, and add some water geometry such as droplets
> with trace function.

I'm wondering how I can make POV-Ray to recognize such partially darker and more
reflective regions. Using texture? (manually generated one using saturation or
density data coming from the simulation result) media? or other way?

--
Kiwon Um


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.