POV-Ray : Newsgroups : povray.general : Rendering times: how long is too long? : Re: Rendering times: how long is too long? Server Time
29 Jul 2024 12:29:50 EDT (-0400)
  Re: Rendering times: how long is too long?  
From: jhu
Date: 7 Aug 2011 14:20:01
Message: <web.4e3ed68d3f7b01af2edc7a1b0@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:

> > Christian Froeschlin<chr### [at] chrfrde>  wrote:
> >> jhu wrote:
> >>
> >>> I've split up each line to be rendered by different cores and computers.
> >>
> >> I wonder if that actually increases the total time needed for radiosity?
> >
> > I think it does, but since I'm using 3.6.1, the overall time taken to render is
> > less. Also, because it's taking so long, if anything happens, I still have some
> > progress saved (more than if I hadn't split up the render), like when my
> > computer's PSU died a few weeks ago from probably too much rendering.
> >
> >
>
> You should REALY update to version 3.7. I've totaly stoped using version
> 3.6.1 about 2 years ago...
>
> Radiosity tend to be somewhat faster, even on only one core. You can use
> all of your cores using only one instance as oposed to needing as many
> instance as you have cores with 3.6.1. To use 4 cores with 3.6, you need
> 4 instance of POV-Ray, 4 instance of the source files and have 4
> instance of the parsed scene. This greatly reduce the amount of RAM
> needed and can save you from using the page file = MUCH faster!
> POV-Ray is only loaded once, as is the scene file.
> Also, aa is greatly improved and faster.
>
> With 3.6 and using radiosity, you always get discontinuities when you
> reconstruct your partial renders to get the complete image. It's also
> the case when you resume a render with +c. It's no longer the case with 3.7.
>
>
>
> Alain

I have 16 GB of RAM so that's not an issue. Discontinuities are also not an
issue when partial images are stitched together. Also, when is 3.7 coming out of
beta?


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