POV-Ray : Newsgroups : povray.general : Raytracing on GPU : Re: Raytracing on GPU Server Time
19 May 2024 02:23:07 EDT (-0400)
  Re: Raytracing on GPU  
From: jhu
Date: 26 Jul 2011 01:55:00
Message: <web.4e2e55d6266590a253ab8e5e0@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:

> > http://raytracey.blogspot.com/2011/04/kajiyas-scene-from-rendering-equation.html
> >
> > No polygons there, just spheres.  They recreated in real-time on a GPU the
> > original scene from Kajiya's paper on the rendering equation and a path tracer.
> >
> > Even blender got its own fast GPU path tracer these days, though it certainly
> > uses polygons:
> >
> >
http://blenderartists.org/forum/showthread.php?216113-Brecht-s-easter-egg-surprise-Modernizing-shading-and-renderin
g
> >
> > last pages show incredible stuff...
> >
> >
>
> There is still the isue that, if you don't have an nVidia chip with
> CUDA, it won't work at all...

Incorrect. ATI/AMD users can install Stream SDK for OpenCL to work.


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