POV-Ray : Newsgroups : povray.advanced-users : SOR pigmentation : Re: SOR pigmentation Server Time
26 Jun 2024 09:13:48 EDT (-0400)
  Re: SOR pigmentation  
From: 43oasis
Date: 22 Jul 2011 13:45:01
Message: <web.4e29b5cad8a46f7d62250910@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> 43oasis <43o### [at] orangefr> wrote:
> > I use this code to produce the body of a rocket :
>
> > #declare forme = sor { 16,
>
>   If you are having rendering artifacts with the sor object (which you can't
> get rid of even with 'sturm'), one possibility is to use a mesh instead.
> As an additional bonus, the mesh might even render faster.
>
>   Incidentally, there's a macro at lib.povray.org for that exact purpose
> (ie. to create a mesh in the shape of a surface of revolution from a spline).
>
> --
>                                                           - Warp

Thanks for this tip ; I'll try that.

I wonder how the rendering of the SOR can vary with the distance of the
observer,
and, more specifically, be wrong only within a certain interval of
distances/orientations ...
At first sight, it seems that this happen when the axis of the SOR is ~
perpendicular to the view ray, and, then, within a certain interval of observing
distances.
At first sight ...

Gilles


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