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Hello
I use this code to produce the body of a rocket :
#declare forme = sor { 16,
<0.0005,-6>,
<1.0,-4>,
<1.01,-2>,
<1.15,0>,
<1.35,2>,
<1.55,4>,
<1.69,6>,
<1.8,8>,
<1.89,10>,
<1.925,12>,
<1.79,14>,
<1.5,16>,
<0.99,18>,
<0.175,20>,
<0.07,20.1>
<0.0005,23>
hollow
}
later restricted to the sections of interest by various "difference" with
co-axial cylinders in CSG operations, but this makes no ... difference.
When textured with :
#declare txtr = texture { pigment { color Red }
finish { ambient 0.05 diffuse 0.8 }
}
I get strange results, with the object beeing usually OK, but, for some
orientations and distances to the observer, full of "semi-random" holes
(perpendicular to the axis of the SOR), shape errors, and granite-like black
imperfections.
Which parameter is wrong ?
I set :
global_settings { max_trace_level 256 assumed_gamma 1.0 }
Thanks !
Gilles
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