POV-Ray : Newsgroups : povray.general : constructing solid mesh from surface mesh : Re: constructing solid mesh from surface mesh Server Time
29 Jul 2024 12:29:22 EDT (-0400)
  Re: constructing solid mesh from surface mesh  
From: kiwon
Date: 21 Jul 2011 08:45:01
Message: <web.4e281f1afccc6bd34c0a951f0@news.povray.org>
"kiwon" <nomail@nomail> wrote:
> Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> > On 21-7-2011 10:16, kiwon wrote:
> > >    #declare myvolume = union {
> > >      box {0, 1 clipped_by {mysurface}}
> > >      mysurface
> > >    }
> > >
> >
> >
> > Try:
> >
> > #declare myvolume = union {
> >    box {0, 1 clipped_by {mysurface}}
> >    object {mysurface}
> > }
>
> Tried, but the same error msg on the "clipped_by" line:
> Parse Error: Illegal texture or patch in clip, bound or object pattern.
> The clipped_by doesn't seem to work with mesh2.

If I put *inside_vector y* (because the surface's average normal direction is y
direction) in mysurface, it seems to construct what I intend. But the rendering
result has noise on that solid mesh.


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