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"kiwon" <nomail@nomail> wrote:
> Thomas de Groot <tenDOTlnDOTretniATtoorgedDOTt> wrote:
> > On 21-7-2011 10:16, kiwon wrote:
> > > #declare myvolume = union {
> > > box {0, 1 clipped_by {mysurface}}
> > > mysurface
> > > }
> > >
> >
> >
> > Try:
> >
> > #declare myvolume = union {
> > box {0, 1 clipped_by {mysurface}}
> > object {mysurface}
> > }
>
> Tried, but the same error msg on the "clipped_by" line:
> Parse Error: Illegal texture or patch in clip, bound or object pattern.
> The clipped_by doesn't seem to work with mesh2.
If I put *inside_vector y* (because the surface's average normal direction is y
direction) in mysurface, it seems to construct what I intend. But the rendering
result has noise on that solid mesh.
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