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"Pekka Aho" <nomail@nomail> wrote:
> As been a POV user and a ray-tracing fan since '93-'94, I decided to start
> working on some new scenes and exploration with everything again after a many
> years' break. =)
>
> The object I modelled in TopMod3D, and exported the .obj to a POV mesh via Wings
> 3D. The final scene is made and rendered in POV v3.62.
>
> The scene includes:
> - radiosity
> - area & ambient light
> - focal blur camera
> - +a0.3
>
> Original image size is 1024x768, here resized to 800x600.
> Total rendering time: 15min 46s with Phenom II x4 925 2.8 GHz + 4GB RAM
>
> This is the 1st time I ever try any visual modellers; I've always preferred the
> scene description language way and fiddling around with CSG n stuff. ;) However,
> at times some exploring can do good, me thinks, so gave it a try. Also wanted to
> examine radiosity, focal blur and lightning settings a bit to add some more
> "in-there" feeling to it.
Thanks much for sharing this image. I, too, found it interesting. I happen to
be a dedicated CGS/SDL lover who uses POV-Ray in a rather idiosyncratic manner.
I mostly have fun seeing what I can build out of numbers rather wanting create
the most realistic images possible using the most efficient tools available.
Still, I probably need do more experimenting with modelers so that I can expand
the context in which I create my little CSG toys. I thank you for the
background that you provided with regard to the creation of your image, which
gave me both useful information and a needed nudge to do some more
investigating.
If anyone reading this were to suggest any free/cheap modelers that make it
relatively easy to create and modify objects with numerical inputs rather than
having to grab, push, pull and drag things, I would be most grateful.
Best Regards,
Mike C.
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