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I'm trying to animate a cube so that all the pieces within
Box{A,B} rotate <x,y,z>
I'm not sure about how to do that, do I use a bound_by?
Also, I'm making it so that after one side turns another side turns, so how do I
go about doing that? like this?:
#if ( clock <= 1 )
box{A,B} rotate <x,y,z>
#else
#declare ElseClock = clock - 1;
box{A,B} rotate <x,y,z>
#end
#declare ElseClock = clock - 2;
box{A,B} rotate <x,y,z>
#end
Lastly, I want the frames to be exported as GIFs, which again, I have no idea
how to go about.
Thanks.
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