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clipka <ano### [at] anonymous org> wrote:
> Am 26.06.2011 08:02, schrieb kursad:
> > Is it possible to write custom shaders from scratch with Pov-ray`s language? Is
> > this something that can be done only by patching the code base?
>
> Some typical shader effects can be achieved using POV-Ray's various
> patterns, most notably the "aoi" and "slope" patterns. Others can be
> achieved by smart preprocessing (e.g. proximity patterns). POV-Ray does
> not provide a dedicated shader language though, so for some cases it
> might be necessary to get your hands dirty on the source code.
clipka, thanks for your answer. I was thinking about writing things like simple
specular shaders, minneart shader etc for tests.
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