POV-Ray : Newsgroups : povray.newusers : Custom shaders? : Re: Custom shaders? Server Time
2 Jul 2024 11:39:14 EDT (-0400)
  Re: Custom shaders?  
From: kursad
Date: 26 Jun 2011 11:30:00
Message: <web.4e07506ac3bf925c1c1e3d720@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 26.06.2011 08:02, schrieb kursad:
> > Is it possible to write custom shaders from scratch with Pov-ray`s language? Is
> > this something that can be done only by patching the code base?
>
> Some typical shader effects can be achieved using POV-Ray's various
> patterns, most notably the "aoi" and "slope" patterns. Others can be
> achieved by smart preprocessing (e.g. proximity patterns). POV-Ray does
> not provide a dedicated shader language though, so for some cases it
> might be necessary to get your hands dirty on the source code.

clipka, thanks for your answer. I was thinking about writing things like simple
specular shaders, minneart shader etc for tests.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.