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"jhu" <nomail@nomail> wrote:
> Took a long time to render and I keep getting close to the memory limit for my
> computer. A few radiosity issues mostly because of issues running out of memory,
> but it's good enough for now.
Some great CSG modelling, like you say a few radiosity issues but aside from
that not much to suggest. I think the textures on the wall and floor look a
little bit grainy for my liking, could be intentional or could be quality
settings. I think the grapes look too solid (they look more like olives than
grapes). They should be slightly translucent, I think just adding a second
diffuse value (e.g. diffuse 0.6 0.4) would help but really should be a full
material e.g.
material {
texture {
pigment { rgbt <0.45, 0.8, 0.1, 0.2> }
finish {
specular 0.2
roughness 0.01
diffuse 0.6 0.4
reflection { 0.002, 0.0001 }
}
normal { dents 0.2 scale 0.01 }
}
interior {
ior 3
fade_power 1001
fade_distance 0.5
fade_color <0.2, 0.3, 0.1>
}
}
was used to generate the attached rather spherical grapes.
I am no expert and have no idea what the correct ior would be for a grape (or if
you should even be using this for grapes) but I think the effect looks more
realistic. Also you would need to adjust the fade_distance and probably colours
(I think your grape colour is better).
I like the rug, it is a difficult object/effect to model and looks really good.
Sean
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