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#declare f_wall2 = function {
100 - x
- f_noise3d(0,y/3,0)*12
+ f_noise3d(0,y/32,z/64)*16
+ f_noise3d(0,y/16,z/32)*8
+ f_noise3d(0,y/8,z/8)*4
+ f_noise3d(0,y/4,z/4)*2
+ f_noise3d(0,y/2,z/2)*1
}
isosurface {
function { f_wall2(x,y,z) }
threshold 0
evaluate 1.5,1.2,0.7
contained_by {box{<95,-100,-1000>,<120,200,1000>}}
texture {pigment {color rgb <0.4,0.3,0.2>}}
}
---
Chambers
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