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"StephenS" <nomail@nomail> wrote:
> "John Ratcliff" <jra### [at] gmail com> wrote:
> ....
> > #declare test_00_00=
> > mesh2{
> > vertex_vectors{
> > 4
> > <300.000000000, 0.000000000, 300.000000000>,
> > <300.000000000, 0.000000000, 0.000000000>,
> > <0.000000000, 0.000000000, 0.000000000>,
> > <0.000000000, 0.000000000, 300.000000000>,
> ....
> > texture {
> > material_map {
> > jpeg "test.jpg"
> > texture { //used with index 0
> > finish {specular 1}
> > scale 1
> > }
> > }
> > }
> > }
>
> My first guess would be the axis.
> Your quad is on the x-z, and material_map is on the x-y by default. You may also
> want some more scale, by default your jeg will be from <0,0> to <1,1>.
>
> Stephen S
Ok I give up.
You also have a parse warning about sky vector and camera location/look_at.
Stephen S
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