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"John Ratcliff" <jra### [at] gmail com> wrote:
....
> #declare test_00_00=
> mesh2{
> vertex_vectors{
> 4
> <300.000000000, 0.000000000, 300.000000000>,
> <300.000000000, 0.000000000, 0.000000000>,
> <0.000000000, 0.000000000, 0.000000000>,
> <0.000000000, 0.000000000, 300.000000000>,
....
> texture {
> material_map {
> jpeg "test.jpg"
> texture { //used with index 0
> finish {specular 1}
> scale 1
> }
> }
> }
> }
My first guess would be the axis.
Your quad is on the x-z, and material_map is on the x-y by default. You may also
want some more scale, by default your jeg will be from <0,0> to <1,1>.
Stephen S
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