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I'm having trouble getting textures to show up in my sample POV script.
Attached is a 'hello world' style example. It's just a single quad (two
triangles) which is supposed to project a texture.
To run it, you will need file called 'test.jpg' in the same directory as the
script.
Any help debugging this would be much appreciated because I can't tell what's
wrong with this.
------------------------------------
#version 3.5;
light_source {
<1.5, 1, 0.5>*10000
color rgb <1.0, 1.0, 1.0>
}
camera {
location <150.000000000 50.000000000 150.000000000>
direction x
sky y
up y
right (4/3)*x
look_at <150.000000000,0.000000000,150.000000000>
angle 45
}
// ------- Mesh test.obj SubMesh test.jpg
#declare test_00_00=
mesh2{
vertex_vectors{
4
<300.000000000, 0.000000000, 300.000000000>,
<300.000000000, 0.000000000, 0.000000000>,
<0.000000000, 0.000000000, 0.000000000>,
<0.000000000, 0.000000000, 300.000000000>,
}
normal_vectors{
1
<0.000000000, 1.000000000, 0.000000000>,
}
uv_vectors{
4
<1.000000000, 1.000000000>,
<1.000000000, 0.000000000>,
<0.000000000, 0.000000000>,
<0.000000000, 1.000000000>,
}
face_indices{
2,
<0,1,2>,
<3,0,2>,
}
normal_indices{
2,
<0,0,0>,
<0,0,0>,
}
uv_indices{
2,
<0,1,2>,
<3,0,2>,
}
}
object {
test_00_00
texture {
material_map {
jpeg "test.jpg"
texture { //used with index 0
finish {specular 1}
scale 1
}
}
}
}
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