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Thanks! I got my game level into POVRay yesterday and it was so cool to see it
working. My plan is to generate 6 lightmaps for each game level, using 6 flat
projections. I'm going to take all of the mesh data which corresponds to the
dominant normal axis of +X/-X, +Y/-Y, and +Z/-Z. (I.e. all ceilings, floors,
etc.)
My goal is to get as crisp a projection as possible and maximize as much texture
real-estate as I can. I'm also going to algorithmically generate thousands of
lights for the interiors too. It's going to look so awesome!
John
Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> > Thanks Jaime,
> >
> > This describes pretty much exactly what I want to do. Could you
> > send me a small sample script that shows the semantic for doing
> > this?
>
> Apart from the bundled demos, I've posted a Java lightmapping tool at
> p.b.utilities, which includes a demo scene. It is aimed at automating
> the baking process for a whole scene, composed of meshes for every
> material. If the Java app doesn't suits your needs, just disregard it
> and look at the output it produces: it should give you enough pointers
> to start your own baking mechanism.
>
> Regards,
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
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