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Thanks Jaime,
This describes pretty much exactly what I want to do. Could you send me a small
sample script that shows the semantic for doing this?
Thanks,
John
Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> > What I'm trying to do is compute a lightmap projection for certain
> > triangles in the scene. The raytracer needs to consider the entire
> > scene but not *render* the entire scene; just the sub-section.
>
> Do you know you can bake textures/lightmaps with the new mesh_camera?
> As long as your subsection is a separate mesh, you can render only the
> lightmap for that mesh, while taking into account the rest of the scene
> (i.e. the scene will cast shadows/radiosity on your lightmap). Look up
> the basic example on scenes/camera/mesh_camera/baking_demo.pov, it
> should get you started...
>
> Regards,
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
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