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"Thorsten Froehlich" <nomail@nomail> wrote:
> "SGeier" <som### [at] somewherecom> wrote:
> > Here's what section 3.4.4 of the documentation shipping with the windows
> > verion *actually* says:
> > isosurface {
> > function { FUNCTION_ITEMS }
> > [contained_by { SPHERE | BOX }]
> > [threshold FLOAT_VALUE]
> > [accuracy FLOAT_VALUE]
> > [max_gradient FLOAT_VALUE]
> > [evaluate P0, P1, P2]
> > [open]
> > [max_trace INTEGER] | [all_intersections]
> > [OBJECT_MODIFIERS...]
> > }
> > This tells me that a number of items can occur inside the isosurface{}
> > entity. For example [threshold ...] or [contained_by ...] and a whole class
> > of [object modifiers]. Nowhere in the docs is any mention that their order
> > matters in any way and as a matter of fact some of the examples in the
> > tutorial have them in an order different from the above.
>
> Actually, you misread the grammar: As there is no "|" between the
> isosurface-specific modifiers and the "[OBJECT_MODIFIERS...]", the grammar
> clearly states that putting "all_intersections" after "[OBJECT_MODIFIERS...]" is
> not possible.
>
> BTW, that you find at http://www.povray.org/documentation/view/3.6.1/214/ ;-)
>
> Thorsten
I just tried max_gradient before threshold. The scene did not bomb out in the
way that putting all_intersections in the wrong place does. His point is valid.
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