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Consider this scene of a hollow sphere viewed from the inside:
difference {
sphere { 0, 100 }
sphere { 0, 99 }
pigment { rgb 1 }
finish { ambient .4 }
}
global_settings {
radiosity {
error_bound .1
always_sample off // default in 3.7
}
}
Rendering produces dark splotches at the centers of the pretrace
blocks. Blocks rendered earlier have darker splotches. They also differ
in shape between renders even with +HR (but not with +WT1). Turning
"always_sample" on removes them, as does increasing "count" past 1000.
I wonder if this might be a bug, as 3.6 doesn't produce these artifacts
regardless of "always_sample" and "count".
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