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"Dre" <and### [at] gmail com> wrote:
> Thanks again for the info. I've since used a light group to get around
> this, the lights just for the coloured items, that way the metal items dont
> look too washed out.
>
> Texturing has allways been a severe weak point in my poving over the years,
> hopefully one day I'll get the hang of it!
>
> Cheers Dre
If you are texturing and lighting properly, you shouldn't get washout. I would
think that means that either your light or your textures are too bright. The
object colour comes from a combination of the light falling on it and how it is
textured.
For textures, keep diffuse reasonable, I rarely use higher than 0.6. Make sure
you aren't using 'ambient' (unless absolutely necessary).
You also want to keep your light intensities reasonable as well, I would say
averages are from 1 to 3 with a maximum of maybe 6 to 10. Of course you can
have brighter as the scene or texture dictates, but you have to take care of
washout.
I find it best to try to think in terms of how the interaction is in real-life
and adjust values that try to reflect that.
Perhaps post a simplified version of your scene, especially what your light and
material settings are.
-tgq
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