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Got this many years ago as a CRT from...
Man### [at] munichnetsurfde (1998) 17 inch Syncmaster
[Always credit the original :)]
and made a flat screen....
I wonder if anyone can help with the shadow on the screen :)
//------------------monitor2.inc------------
#declare flatscreen = version
#version 1.0
#declare Green_led = texture {
pigment { color rgbf<0.0, 0.9, 0.0, 6.0> }
finish {
ambient 0
diffuse 0.1
reflection 0.1
refraction 1
ior 1.5
phong 0.1
phong_size 20
}
}
#declare computerBlack = texture {
pigment {color rgb <0.19647,0.19098,0.17529>}
normal { bumps 0.1 scale 0.1 }
finish { phong 0.5 }
}
//############################################################################
// Monitor: HANNS-G HB191D
// Creator : Colin B Maharaj
//############################################################################
#declare TYPICALFLATSCREEN =
union
{
union
{
cylinder{<0, 0,0>,<0,25,0>,145} // Base plate
box{<-45,10,50>,<-25,125,-50>} // Vertical suspension bar
box{<-65,80,100>,<-40,100,-100>} // Front Panel Menu
difference
{
box{<-200, 95, -360>,<-230,420, 150>} // Monitor display area
box{<-235,105, -350>,<-220,410, 140>} // cut out area #1
box{<-235,100, -355>,<-229,415, 145>} // cut out area #2
translate <160,0,100>
}
texture{computerBlack}
}
union
{
box{<-70,90,-82>,<-40,80,-88>} // Front panel LED...
texture{Green_led} // ...coloured green
}
union
{
box {<-221,100,-355>,<-220,415,145>}
texture
{
pigment
{
image_map {bmp "desktop.bmp"} //1440x900
rotate <0,90,0>
scale <1,310,490>
translate <0,100,140>
}
ambient 0.3
}
translate <160,0,100>
}
}
//---end---------------monitor2.inc------------
//---------------flat_screen.pov-------------------
#include "colors.inc"
include "metals.inc"
#include "monitor2.inc"
object{TYPICALFLATSCREEN translate <260, 70, -10> rotate <0,30,0> }
camera
{
location <-3000,600,10>
look_at <20,330,100>
angle 20
}
plane{<0,1,0>,0// texture{color rgb<0.1, 0.21 0.5>}
pigment
{
checker color rgb<0.05, 0.16, 0.4> , rgb<0.10, 0.32 0.8>
scale <300,300,300>
}
}
light_source
{
<-500,2000,500>
color rgb <1.1, 1, 1>
area_light <250, 0, 0>, <0, 0, 250>, 5, 5
adaptive 1
jitter
}
light_source
{ <-2500,2500,500>
color rgb <1, 1.1, 1>
area_light <250, 0, 0>, <0, 0, 250>, 5, 5
adaptive 1
jitter
}
light_source
{
< 1000,2000,500>
color rgb <1, 1, 1.1>
area_light <250, 0, 0>, <0, 0, 250>, 5, 5
adaptive 1
jitter
}
light_source
{
< -3000,600,10>
color rgb <1, 1, 1.1>
area_light <250, 0, 0>, <0, 0, 250>, 5, 5
adaptive 1
jitter
}
//// -- end -----flat_screen.pov------------
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