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>
> clockless animation disable image file writing. This means that the
> result are only displayed on your screen, you can't view them later.
> You can't render on one computer and have the result displayed on another.
>
I guess there are good reasons why clockless animation can't write the picture
to the harddisk. Can someone just give me a hint why? I really would like to
learn why something that is on my screen can't be saved to the hard disk.
It would be a GREAT and FANTASTIC thing if one could do at least pure camera
animations without re-parsing and re-loading everything again and again. This
bugs me since I first read about clockless rendering with povray. It feels like
if someone holds your favorite food right under your nose, but you are not
allowed to even get a little taste of it. Meanwhile I'm even thinking about
figuring out a bash script that runs in the background and that simply takes a
screen shot when povray spits out a message into some log file that the next
picture is ready. Before I start something ridiculous like that, I just would
like to know if povray will ever be able to save images and potentially "re-use"
chunks of geometry and images loaded in memory.
I know this has been discussed already before this, Is there a new take onto
this by now?
Andi
PS: Sorry if I sound a little frustrated, but I could really use this! I have a
basic understanding of Programming in general but am limited to writing humble
bash scripts. I'm more of a user than a programmer and find myself absolutely at
the mercy of programmers that know really what they are doing. Povray is one of
my favorite programs. I appreciate all the effort that is put into it. THANKS!
:-)
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