"StephenS" <nomail@nomail> wrote:
> "gregtom6" <gre### [at] freemail hu> wrote:
> ....
> > > > texture{
> > > > pigment{ color rgb<0.35,0.65,0>*0.7}
> > > > normal {bozo 1.5 bumps 0.75 scale 0.015 }
> > > > finish { phong 0.1 }
> > > > }
> ....
> > More important question is how can I reproduce that render you see in that
> > image(under bozo 1.5)
>
> Remove bumps 0.75 or use bump_size.
> You need reflection in the finish{}.
> You need other objects and background/sky_sphere to be reflected.
>
> If you provide a more complete scene we can help some more.
>
> Stephen S
Ok, here's my scene:
I want the event horizon looks like I said in the previous comment.
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.4db2eaa9cca565c1449846a10%40news.povray.org%3E/
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