POV-Ray : Newsgroups : povray.newusers : How can I use bozo? : Re: How can I use bozo? Server Time
2 Jul 2024 11:26:29 EDT (-0400)
  Re: How can I use bozo?  
From: gregtom6
Date: 23 Apr 2011 08:50:00
Message: <web.4db2ca8f14c27fae449846a10@news.povray.org>
Jim Holsenback <jho### [at] povrayorg> wrote:
> On 04/23/2011 09:10 AM, gregtom6 wrote:
> > Hy all!
> > http://www.imagico.de/pov/water/water05.html
> > In this site, you can see a nice render with bozo 1.5 .
> > But how can I reproduce that water in my render? First problem is, I can't write
> > this code:
> > texture{
> >           pigment{ color rgb<0.35,0.65,0>*0.7}
> >           normal {bozo 1.5 bumps 0.75 scale 0.015 }
> >           finish { phong 0.1 }
> >          }
> >
> > It says: No matching } in normal, bumps found instead.
> >
> > If I delete bozo 1.5, it renders successful.
> >
> > What's the problem, and how can I reproduce that water in that image?
> >
> >
> maybe it's bump_size you want ... or maybe if you want a combination of
> the two (bozo and bumps) you should have a look at average

More important question is how can I reproduce that render you see in that
image(under bozo 1.5)


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