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I get nearly the same result regardless of whether I set the cam at z=-35 or
z=-50. Worse, I cannot get the arrows to be illuminated properly, leaving the
arrows as black objects against the white background.
I copied the light source from the woodbox.pov sample scene. There must be
an obvious blunder that I made.
I use PoVRay 3.62
//updownarrows.pov
#include "colors.inc"
background { White }
camera {
location <14 0, -35> //-35 or -50, nearly same result (too close)
direction <14, 0, 2.25>
right x*1.33
look_at <0,0,0>
}
#declare Dist=180.0;
light_source {< 0, 2.5, -10> color White //-50, 25, -50
fade_distance Dist fade_power 2}
#declare downarrow = union
{
cylinder
{
<0,0,0>,<0,4,0>,2
color Green
}
cone //hollow?
{
<0,0,0>3,<0,-2,0>,0.3
color Green
}
}
object {downarrow
color Green
}
object {downarrow
color Blue
translate x*6
rotate x*180
translate y*2
}
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