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Hy all!
My problem is, this is a material:
#include "glass_old.inc"
#declare esemenyhor =
material // esemenyhor
{
texture{ T_Green_Glass
normal{ripples 0.3
//bumps 0.8
turbulence 0.2+k
//bozo 1.5
scale 0.15+k*0.5
translate< 1,0,2>
}
finish{ambient 0.45
diffuse 0.55
reflection 80}
}// end of texture
//interior{I_Glass}
}
This material reflects a model, but in white color. What is the mistake?
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