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"7dgedas" <nomail@nomail> wrote:
> I am trying to render many scenes using povray. The key factor for me is speed
> (server side rendering for user requests. Am I on my way with povray?).
>
> I want to achieve this:
> 1) load some texture(s)
> 2) apply some camera transformations (transformations may depend on some
> variable, differs each iteration)
> 3) output results to file
> 4) repeat 2-3 as many times as needed, avoiding 1.
>
> The key point is to avoid loading textures, as it is relatively slow. I want to,
> say, simply rotate object and save to file without loading textures each
> time(theoretically no need for that at all).
>
> I know there is animation posibility using .ini and clock variable, but how do i
> avoid loading textures? :(
I've not tried it yet myself, but if all you need to do is camera
transformations then clockless animation might do the trick for you (since it
only parses the scene file once). Read up on 3.1.2.1.6.1 Clockless Animation.
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