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I am trying to render many scenes using povray. The key factor for me is speed
(server side rendering for user requests. Am I on my way with povray?).
I want to achieve this:
1) load some texture(s)
2) apply some camera transformations (transformations may depend on some
variable, differs each iteration)
3) output results to file
4) repeat 2-3 as many times as needed, avoiding 1.
The key point is to avoid loading textures, as it is relatively slow. I want to,
say, simply rotate object and save to file without loading textures each
time(theoretically no need for that at all).
I know there is animation posibility using .ini and clock variable, but how do i
avoid loading textures? :(
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