POV-Ray : Newsgroups : povray.beta-test : "Bad allocation" in POV-Ray RC3 for WIndows : "Bad allocation" in POV-Ray RC3 for WIndows Server Time
1 Jun 2024 20:39:59 EDT (-0400)
  "Bad allocation" in POV-Ray RC3 for WIndows  
From: Tor Olav Kristensen
Date: 11 Apr 2011 20:45:00
Message: <web.4da39f9e61c73580c734aecd0@news.povray.org>
I get this error message:
"Parse Error: bad allocation  Render failed"
- after the code below has been running for about 3 seconds.

// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7

#version 3.7;

#while (true)
  #local Fn = function { transform { translate <0, 0, 0> } }
  #undef Fn
#end // while

// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7

I'm using POV-Ray for Windows - Version 3.7.0.RC3.msvc9-sse2.win32
The operating system is Windows XP.

With the code above, the error messages has so far appeared every time
right after 3318K tokens have been parsed. But with other versions of
my code, the error message does not always show up. (Sometimes the
render finishes and sometimes the parsing stops at different "times".)

See below for the contents of the output pane.

Can anyone else see this problem ?


Tor Olav
http://subcube.com

----------------------------------------------------------------------------
Preset INI file is 'C:\Documents and Settings\tok\Mine
dokumenter\POV-Ray\v3.7\ini\quickres.ini', section is '[800x600, No AA]'.
Preset source file is 'E:\POV-Ray filer\BadAllocationBug_08.pov'.
Rendering with 2 threads.
Parser Options
  Input file: E:\POV-Ray filer\BadAllocationBug_08.pov
  Remove bounds........On
  Split unions.........Off
  Library paths:
    C:\Documents and Settings\tok\Mine dokumenter\POV-Ray\v3.7\include
    C:\WINDOWS\Fonts
  Clock value:    0.000  (Animation off)
Image Output Options
  Image resolution.....800 by 600 (rows 1 to 600, columns 1 to 800).
  Output file..........E:\POV-Ray filer\BadAllocationBug_08.png, 24 bpp PNG
  Dithering............Off
  Graphic display......On  (gamma: sRGB)
  Mosaic preview.......Off
  Continued trace......Off
Information Output Options
  All Streams to console..........On
  Debug Stream to console.........On
  Fatal Stream to console.........On
  Render Stream to console........On
  Statistics Stream to console....On
  Warning Stream to console.......On

-
"E:\POV-Ray filer\BadAllocationBug_08.pov" line 6: Parse Error: bad allocation
Render failed
-
CPU time used: kernel 0.41 seconds, user 2.75 seconds, total 3.16 seconds.
Elapsed time 3.38 seconds.
----------------------------------------------------------------------------


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