POV-Ray : Newsgroups : povray.newusers : Invisible plane to shade objects : Re: Invisible plane to shade objects Server Time
2 Jul 2024 12:45:59 EDT (-0400)
  Re: Invisible plane to shade objects  
From: Trevor G Quayle
Date: 7 Apr 2011 14:20:01
Message: <web.4d9dff5e81a50bad1218473e0@news.povray.org>
"gregtom6" <gre### [at] freemailhu> wrote:
> "gregtom6" <gre### [at] freemailhu> wrote:
> > Christian Froeschlin <chr### [at] chrfrde> wrote:
> > > gregtom6 wrote:
> > >
> > > > The lightning object is a spaceship, and it has got a lot of point lights. If
I
> > > > reduce the fade distance and/or fade power, that won't light the ship.
> > > > The lights are enough strong on the ship, but too strong, if an object is too
> > > > close to the ship.
> > >
> > > In case you want to render a realistic image, you can't have it both
> > > ways. If you think it looks odd, then something may be wrong about other
> > > setup. If there are lights directly on the ship they would not provide
> > > much light to the hull, as the angle of incidence will be very small.
> > > So if you think the ship should be bright, the hull itself needs to
> > > be glowing (ambient/emissive) or you need an external light source
> > > such as a star.
> >
> > No. I want only small light sources on the hull, to light small areas.
> > My ship has got a lot of small point lights, and it seems to be there're a lot
> > of lamps on the ship.
>
> Ok, I finally solved this problem. When I gave 0 value to fade distance, it went
> wrong, but when I changed that to 1, it solved the problem:)

Yes, as per recent discussions, fade distance should be small, but not that
small!

-tgq


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