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The hy, hz, and hx are defined sizes, as its a for a house. and the white
statement works, but that is not the issue the whole statement works and brings
a white box, but want i want is to add somewhere in this statement (instead of
white) a brick looking texture but not sure where or what im doing wrong (only
with the brick texture not what i already have)
Alain <aze### [at] qwerty org> wrote:
> > Im trying to create a brick texture on a house shaped box but am having trouble:
> >
> > this is the code for my box (without trying to add brick texture)
> >
> > box {<-Hx,0,1>,< Hx,Hy,9>
> > texture { pigment{ color White}
> > finish { phong 1}
> > } // end of texture
> > scale<1,1,1> rotate<0,0,0> translate<0,0,0>
> > no_shadow
> > }
> >
> > and i have been trying to put one of the following examples in
> > http://www.povray.org/documentation/view/3.6.0/368/
> > but keep getting declared errors and have no idea what to do, can anyone help?
> >
> >
>
> In your code, you have the following user variables: Hx, Hy, White.
>
> The variable "White" is declared in colors.inc. It's not initialised by
> default.
> You need to include that file as follow:
> #include "colors.inc"
>
> In that file, it's defined as:
> #declare White = rgb 1;
>
> If it's the only colour you use, you can add just that #declare to your
> code.
>
> Place that line early in your code before you use any colour name.
>
> Hx and Hy are also user variable. You need to explicitely #declare them
> before you use them.
> #declare Hx = 23;
>
> Keep in mind that anything starting with an UPERCASE character is always
> a "user" variable. You may declare it yourself, or have it declared in
> some include file.
>
>
>
> Alain
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