POV-Ray : Newsgroups : povray.newusers : Invisible plane to shade objects : Re: Invisible plane to shade objects Server Time
2 Jul 2024 11:58:45 EDT (-0400)
  Re: Invisible plane to shade objects  
From: gregtom6
Date: 7 Apr 2011 08:35:01
Message: <web.4d9daee181a50bad692e56d30@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> gregtom6 wrote:
>
> > The lightning object is a spaceship, and it has got a lot of point lights. If I
> > reduce the fade distance and/or fade power, that won't light the ship.
> > The lights are enough strong on the ship, but too strong, if an object is too
> > close to the ship.
>
> In case you want to render a realistic image, you can't have it both
> ways. If you think it looks odd, then something may be wrong about other
> setup. If there are lights directly on the ship they would not provide
> much light to the hull, as the angle of incidence will be very small.
> So if you think the ship should be bright, the hull itself needs to
> be glowing (ambient/emissive) or you need an external light source
> such as a star.

No. I want only small light sources on the hull, to light small areas.
My ship has got a lot of small point lights, and it seems to be there're a lot
of lamps on the ship.


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