"Samuel Benge" <stb### [at] hotmailcom> wrote:
> Hi,
>
> Nothing really huge here, or even artistically noteworthy. Just a largish render
> of 1024 non-intersecting spheres. The calculations were sped up thanks to
> neighborhood evaluation via voro++.
Looks great Sam; I keep thinking about how really useful this technique is...
Does this method handle spheres of various sizes as well? What about a pile of
objects, say inner tubes? I guess it would be quite a bit tricker for
non-uniformly shaped objects.
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www.McGregorFineArt.com
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