POV-Ray : Newsgroups : povray.newusers : Invisible plane to shade objects : Re: Invisible plane to shade objects Server Time
2 Jul 2024 12:22:35 EDT (-0400)
  Re: Invisible plane to shade objects  
From: gregtom6
Date: 6 Apr 2011 15:25:00
Message: <web.4d9cbd9c81a50baddca78c960@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:

> > Hy everybody!
> >
> > How can I create an invisible plane to shade objects? I need this, because
> > there's an another object, what have a lot of point lights, and their power are
> > too strong.
> >
> >
> >
>
> How about reducing the power of your point_lights, or beter, combine
> them into one area_light? Good if they are aranged into a squarish,
> circular or spherical pattern.
>
> The area_light would have the advantage of been faster, especialy if you
> use the adaptive feature.
> Add circular to have it act as if it was a disk.
> Also add orient to have it acts like a sperical light.
>
> Anyway, you can add no_image to any object. The affected object will
> still cast shadows and be visible in reflection. If you also want it to
> eacape reflection, then also add no_reflection.
>
>
>
> Alain
The lightning object is a spaceship, and it has got a lot of point lights. If I
reduce the fade distance and/or fade power, that won't light the ship.
The lights are enough strong on the ship, but too strong, if an object is too
close to the ship.


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